an indie developer making mobile games.

Play “Don’t Wreck Your Car!” Online

Posted: October 24th, 2013 | Author: | Filed under: Uncategorized | No Comments »

Don’t Wreck Your Car! is available on Kongregate. Check it out here.

 


Don’t Wreck Your Car! Released to Google Play Store

Posted: October 4th, 2013 | Author: | Filed under: Uncategorized | No Comments »

My first ever Unity 3D game has been released to the Google Play Store. Check it out!

 


Unity 3D

Posted: September 15th, 2013 | Author: | Filed under: Uncategorized | No Comments »

Unity_3D_logo

 

After having a few 2D mobile games under my belt, I’m ready to give 3D a try. I’ve recently started learning Unity and having loads of fun. I’m pretty far in my first game and look forward to posting a video soon.

Cheers.

 

 


Super Bubble Word Pop!

Posted: August 30th, 2013 | Author: | Filed under: Android Apps | No Comments »

I’m excited to announce that Super Bubble Word Pop! is now live in the Google Play Store.

 

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Get Super Bubble Word Pop! (Google Play)

 


Hiatus is over…

Posted: August 20th, 2013 | Author: | Filed under: Uncategorized | No Comments »

After a multi month hiatus I am happy to be back working on my latest mobile game. I am applying the final touches (sound, testing) and HOPE to be finished shortly. Looking forward to having it released and getting to work on my next project.


Preview of Upcoming Game

Posted: April 9th, 2013 | Author: | Filed under: Uncategorized | No Comments »

I have created a short video preview of my next upcoming game. It is a word game that requires you to match colored bubbles to collect letters. With those letters you form words and score points. It allows you to compete with your facebook friends for the highest score. It includes two game modes, timed gameplay and endless gameplay.

 


Leaderboards and Redis

Posted: March 26th, 2013 | Author: | Filed under: Uncategorized | No Comments »

One of the challenges for my next upcoming game is Facebook integration and leaderboards. I was looking for a simple way to associate a Facebook user with a leaderboard and a score. I wanted to keep it as SIMPLE as possible and do it as CHEAP as possible, so I turned to Linux, PHP and Redis.

Redis (http://redis.io) is an open source key-value store. This would be the simplest method for storing high scores for my game. To save a score I would just have Redis “SET” the score. For instance, using the user’s Facebook UID I would save a score of 1000 for leaderboard “A”. In Redis I would run: SET UID12345_leaderboardA 1000. Then to retrieve the score just “GET” it. (GET UID12345_leaderboardA). This took no time to setup but having Redis open to the world would not be a great idea. This is where PHP comes in to play…

PHP is a web scripting language (http://php.net) used on TONS of web sites. In order for PHP to communicate with Redis I grabbed Predis (https://github.com/nrk/predis) from GitHub and included it in my script.  I threw together a simple script that uses a hash to help keep things more secure. The script is listening for a PUT or a GET request method and based on the method knows whether to SET or GET the score from Redis. The user data (key and score) are JSON encoded in the body of the request.

Here is a working example of the PHP script:

 

 


Pawn Store Game Updated on iOS

Posted: March 1st, 2013 | Author: | Filed under: Uncategorized | No Comments »

Pawn Store Game has been updated on iOS to address the font issue.


iOS Update

Posted: February 28th, 2013 | Author: | Filed under: Uncategorized | No Comments »

I have submitted a new update to address the font issue (text not displaying).


Released to iOS

Posted: February 27th, 2013 | Author: | Filed under: Uncategorized | 3 Comments »

Pawn Store Game has been released to the iOS App Store.

View app in the iTunes Store.